HEWCO

8-bit games


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Vic 20 Games

Games require RAM expansions and will work on both an emulator and the real computer.

Vic Nibbler (r2)

Vic Nibbler - 3K expanded Vic 20 game

Get from itch.io

3K RAM EXPANSION

PumpKid

PumpKid - 8K expanded Vic 20 game

Get from itch.io

16K RAM EXPANSION

Cheesy Trials

Get from itch.io

24K RAM EXPANSION

SGatBG

Get from itch.io

UNEXPANDED VIC 20

Mars Landing

Get from itch.io

UNEXPANDED VIC 20

Escape 2020

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UNEXPANDED VIC 20

Game in Progress

I have serval games on the go that I am working to complete.

8-BIT WARS

Vic 20 version of The 8-BIT WARS game

Coming soon

32K RAM EXPANSION

Onions

Coming soon

32K RAM EXPANSION

Killa Komets

Coming soon

UNEXPANDED VIC 20

???

Arcade adventure blaster for the Vic 20

Coming soon

FOR THE VIC 20

Other Games

Most of my older games are lost in the mists of time. However, I was able to save some going back to the Atari ST and Amiga from the late eighties and early nineties.

Rumble

Get from itch.io

ATARI 520 ST

TESERAE

THE BURPS

Ovine by Design

More games

WINDOWS

Game Making

Turbo Rascal Editor
Turbo Rascal Code Editor
Character Editor

Turbo Rascal SE

A complete open source development environment for creating games and demos on many retro computer systems.

Includes a powerful code editor with auto complete, extensive help, tutorial files & examples and editors for characters, screens, bitmaps and Exomizer.

I have contributed and greatly expanded the Vic 20 support with new commands and advanced features, see VBM, LBM and PBM below.

All HEWCO's modern games have been created with Turbo Rascal and the source code for Nibbler, Emu's Massive Hunt, PumpKid, Escape 2020 and Cheesy Trials can be found in the example code.

Turbo Rascal Syntax Error was created by Leuat aka Nicolaas Ervik Groeneboom. Come join us on Facebook.

Available free on Windows PC, Mac and Linux for Commodore Vic 20, Commodore 64, NES and Gameboy  development and more.

VBM

Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and software sprites.

Local Bitmap Mode 8 is a low-code and easy to use character sprite routine to animate smooth pixel movement characters over a regular Vic 20 character screen.

PBM

PETSCII Bitmap Mode uses the Commodores default block characters to create a super lo-fi bitmap display with sprite and tile drawing support. Works on the PET/CBM, C64 and Vic20.

Physical Releases

Some of my games are available as physical releases which you can play on a real Vic 20.

Vic Nibbler (r2) cartridge

Pumpkid (+16k expanded) tape

Cheesy (+24k expanded) tape

SGatBG (unexpanded) tape

Escape 2020 (unexpanded) tape

Mars Landing (unexpanded) tape